A long time ago in a galaxy far, far away. The Emperor has fallen and the second Death Star destroyed, the Rebellion is spreading. Into all this you plunge as a young up and coming smuggler, are you ready to live by wits and inspire a generation?
Star Wars: Uprising, set to launch later this year, is a mobile game that will attempt to help bridge the game ahead of Abrams’ upcoming movie. It will evidently focus on events in the Anoat Sector, highlighting Hoth and Cloud City after the fall of the Emperor and the Battle of Endor. Rogue One: A Star Wars Story – 0 BBY. The first Star Wars spin-off movie draws heavily on the war-film genre to fill in the gaps of A New Hope's opening crawl. Felicity Jones's Jyn.
Get ready to jump to hyperspace in Star Wars: Uprising. At last you get to journey into the iconic universe of Star Wars in a game that is set to help close up the links between Star Wars: Episode VI and VII. The planet you start on is being held in the thrall of an Imperial governor who has blockaded the system to keep the populace learning of the events of the Return of the Jedi. Of course for a smuggler like you that just won’t do. At the core this game is a solid real time action MMO RPG.
Will all that you can imagine in that; daily missions that can net you gear and cold hard credits. Then further to that is the ongoing storyline and the battle for the sector. You see there is a meta game going game were the further actions for the sector are decided on the course of both your actions and those of the other players. Graphics wise the game certainly looks good on both newer and older models and look of the universe is in keeping with other Star Wars games.
Our erstwhile hero has four possible well known Star Wars races to choose and both sexes for each. They can then be further modified in skin tones, hair/horn/tentacles styles, etc. Add to this the different equipment you are available to collect and add to your character and you will be soon be unique amongst all the other smugglers in the galaxy. Advancing through the game grants you experience which will eventually grant you levels and increased abilities, some of which can be trained from the people you meet.
These skills make the combats more interesting and add some depth to things. But this wouldn’t be a good MMO RPG if you just did the story line, would it? You will soon find yourself being offered extra little missions for good rewards. Daily missions, assault missions and of course forming a Cartel all add to the experience. A cartel is this games equivalent of a alliance/guild. Cartels really add to this game in a way rarely seen on mobile devices; co-op play. You join with random people or members of your Cartel to grow its power and gain better experience and gear for you both.
All the while upgrading your player rating, after all what smuggler doesn’t like to show off? Thankfully the game runs very smoothly with the controls being simple to use and not requiring too much effort to master. There are of course options for micro transactions but they are not necessary to advance through the game. While Star Wars: Uprising is not going to set the history books alight as a game of the year it is a solid mobile based MMO RPG. Combined with its seamless use of the beloved back round it is a game for fans for sure. May the Force be with you.
Kabam’s newStar Wars canon. The next breakout character:. A new ““Among most gamers, the online and mobile game studio doesn’t have the reputation of a BioWare or Obsidian when it comes to the cherished franchise. But the company’s role-playing game studio, Kabam RPG, has taken a smart approach to becoming one of the first to add to Star Wars’ new post- Return of the Jedi canon: hiring some of the Extended Universe’s seasoned veterans.
It’s a smart move in the $30 billion mobile gaming industry, one that shows how important this release is for Kabam. And by allowing a mobile publisher to create a part of Star Wars’ new canon, it’s a sign of trust from Lucasfilm and the importance of gaming on smart devices.“It’s extremely exciting. Being the first canon thing that was worked on at all post- Jedi was a huge opportunity,” said Daniel Erickson, the director of Star Wars: Uprising.
“The respect and sort of trust that it shows from Lucasfilm that hey, we’re going to let this come out as in a game format, says a lot about what we’re trying to do with it and, obviously, the talent we brought in to do it.”Uprising joins Star Wars: Aftermath (which came out Friday) as the first two stories that begin to tell what happens between the original trilogy and this winter’s upcoming Star Wars: The Force Awakens, the new film set about 30 years after Jedi. Uprising releases Thursday for iOS and Android.
It’s a story about what happens “in the places we love in The Empire Strikes Back,” Erickson said. Above: Boras the Hutt watches the second Death Star explode — something the Empire denies in Star Wars: Uprising.“Uprising and Aftermath sort of button. There are things that overlap,” Erikson. “We had some pretty serious discussions with some of the canon characters and where they were and when they were. Lucasfilm brings everyone together very well.
We have a little timeline and pow-wows.”This isn’t Erickson’s first Star Wars rodeo. He was the original lead writer and later a creative director for Star Wars: The Old Republic. While it never became a World of Warcraft killer, developer BioWare Austin’s game continues to be a bright spot for storytelling in massively multiplayer role-playing.The process this time around, Erickson said, is that why Lucasfilm still gives freedom for others to “put their stamp” on Star Wars, it pays far more attention to how it all fits together in the continuity than in the old Expanded Universe (now known as “Legends”).“They keep a much tighter control than they used to on making sure everything connects to everything else,” Erickson said. “All of the original pitch came from us. Lucasflim came back and then said, ‘Are you aware of the following 700 things.’ And then we started putting the connections together.“In the early days, we were not interconnected with other parts of Star Wars lore because those parts had not yet been determined. There was still enough stuff in flux about the new movie, about the new books, etc.
As all of the various parts of, let’s say, everything surrounding this between Jedi and The Force Awakens period became more concrete, we would go and make sure we connected those dots and pulled the web together.”Along with a number of game developers who have worked at the defunct LucasArts at one time or another, Kabam RPG has also hired folks who have written in the EU. Alex Freed worked at BioWare and wrote a Star Wars comics that Dark Horse published, including Star Wars: Purge’s — Tryant’s Fist, which showcases Darth Vader. He’s now working on Star Wars novels for Lucasfilm.“Combined, we’ve got a good decade-plus of hardcore EU experience,” Erickson said. “And on top of that, we’ve got a bunch of people that are a bunch of ex-LucasArts.”. Image Credit: KabamStar Wars: Uprising also has a luminary from The Clone Wars working on it: Danny Keller, who was a storyboard artist and later an episode director for the series from Season Four and beyond. He’s the head of animation for this mobile game.“We’ve got a lot of Star Wars experience,” Erickson said.But this time, that experience feels different.“Oh, my god, yes.
Hugely, hugely,” Erikson said. “This is moving to the major leagues. Sitting down at the table, creating new canon, creating the next chapter of Star Wars is hugely different.
The EU stuff is fantastic and really fun to do, but it’s not the same thing.“Playing in history isn’t the same thing as making history.”Especially if any of Uprising appears at the new Star Wars land at Disneyland.